<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>KeyKrumbs Devlog - itch.io</title><link>https://diegzumillo.itch.io/keykrumb</link><description>Tool for designing non-linear game progressions</description><item><guid>https://diegzumillo.itch.io/keykrumb/devlog/1478240/update-011-analysis-tab</guid><title>Update 0.1.1 - Analysis tab</title><link>https://diegzumillo.itch.io/keykrumb/devlog/1478240/update-011-analysis-tab</link><pubDate>Thu, 02 Apr 2026 19:45:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NDc5NDE5LnBuZw==/400x224%23c/Yk4Uf0.png"/><p>Hey, check out the analysis tab. I&#039;m laying the ground work for even fancier analyses later. For now, you can create &quot;sessions&quot;, defined by player starting position and inventory, and the end goal. Th...</p>]]></description></item></channel></rss>